For me there are only a few games that pushed the 16-bit Amiga to its limits. Of course Turrican 2
is one of them and aformentioned games like Elfmania, Stardust
also contributed in expanding the technical capabilities. I’d like also add Kid Chaos
to the list. This platform game is extremely fast and has lovely multilayer-parallax scrolling backgrounds.
I agree with Akira. I cannot think of any single AGA game that pushed the A1200 to its limits. Most AGA titles are remixes of existing ECS titles with some colours added to the graphics.
Now I come to think of it: back in the Amiga days there was no incentive for me, A500-owner, to upgrade to the A1200 because the software on that machine wasn’t too hot.