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Old 27 April 2002, 00:27   #4
Bloodwych
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Join Date: Jun 2001
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Worms DC AGA was a good looking game, as was Super Stardust AGA (tunnel scenes ); hard to think of one that really pushed the 1200 though.

For 16-Bit:
SOTB series is an obvious candidate already mentioned, but many games milked the A500 and the 68000 to the max. I used to love those that used full overscan!

So my mention goes to Settlers! The fact it was full overscan and never slowed down with ever increasing guys/buildings on screen (unlike say populous) was a neat programming touch.

Last edited by Bloodwych; 27 April 2002 at 00:34.
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