Quote:
Originally Posted by Boo Boo
This realy is very good - PLZ could you upload a list of settings for all tilesets- Also im haveing some runtime errors importing Tiles.
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Settings are the same for all tilesets (L*BM files). Other settings are...
Code:
Name Width Height Planes Palette Other
-----------------------------------------------------------------------------------------------------------------
World ending\Tables 320 256 5 Yes
World loading 320 352 5 Yes
Slotmachine + anims 320 256 6 No
World sprites 320 320 5 No
Superfrog sprites 320 384 4 No
Team 17 logo 640 512 4 Unknown Image data starts at byte 39, and there is some
data after the image.
Superfrog title 320 256 5\6? No Top part of the image seems to be different.
Tile data 16 16 5 No 840 tiles are stored after each other. The tileset
seems to be designed for a 20-tile width display in
an editor.
Tile collision data 320 672 1 No A 1-bit "overlay" of the tile graphics for collision
detection purposes.
You can find this in the info.txt file where you installed Froggy. WOrld sprites are the L*BO files, AWA1 and 2 are the two score tables, L*LP are the world loading screens.
Also, what runtime errors did you encounter?