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Old 06 July 2008, 16:38   #30
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Join Date: Jun 2003
Location: Liverpool, UK
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Originally Posted by gimbal View Post
My sympathy friend But how could Psygnosis let it get this far I wonder? Surely they would have noticed the low quality of the game during development and could have canned it before you had to put so much effort into it?
After the Sony buyout, we got lumped in with Sony Imagesoft in the U.S. and started doing loads of film tie-ins. It probably would have been impossible to can it due to having paid all the licensing fees and everything. I don't think quality was considered. We just had to get a game done. The Mega-CD version was the lead.
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