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Old 29 June 2008, 12:46   #79
StingRay
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Join Date: Dec 2005
Location: Berlin/Joymoney
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Quote:
Originally Posted by Codetapper View Post
The modulo for the 4 bitplane screen is a whopping $256 (598 bytes), so each screen area is very wide and only 320 pixels of it is displayed.
Not necessarily. The game is probably using graphics in interleaved format for faster blits, thus the distance from one plane to another is the width in bytes, however, to go from one line to another you would have to skip width*numplanes bytes which explains the rather big modulo value.
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