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Old 28 June 2008, 19:45   #72
Going nowhere

Galahad/FLT's Avatar
Join Date: Oct 2001
Location: United Kingdom
Age: 43
Posts: 6,229
Originally Posted by oneshotdead View Post

You don't seem to be pig-headed about X2 like some others here are, so I was wondering if you would deign to explain to me some things...

(By the way, I agree that Battle Squadron is a superior shmup overall, but I disagree on the old "style over substance" thing regarding X2.
The game does have substance; it just happens to also have a lot of style, thanks to the superior graphics assets.
It seems fashionable to dismiss X2 on these forums, but I doubt some of these gamers would have denounced it, back in the day...)

Anyway... if you would deign to answer these few points for me, I would be grateful:

1. Do Battle Squadron sprites and backgrounds really have more colours? I think my eyes might be deceiving me. The tonal gradation looks rather... garish.
2. Is there really more going on in Battle Squadron, and how so?
3. Who did code X2. Were they lazy coders who could easily have made it 50 FPS like Toni asserts, or is he perhaps drawing a long bow?
4. How many layers of parallax does BS have?

Please excuse my ignorance, Galahad.
Battle Squadron does indeed have more colours, and uses sprites whereas Xenon 2 doesn't.

Xenon 2 is only 16 colours, though, stylistically what Marc Coleman achieved in 16 colours is pretty bloody good, and I prefer that style than Battle Squadron. Thats not to say I don't rate Battle Squadrons graphics, I do, but I simply prefer Xenon 2 in the graphics department. Less is more

The Assembly Line coded Xenon 2, they were more notable for their Vector based games, so picking them to do the game was always a strange one.

Battle Squadron doesn't have any parallax scrolling, simply because there is no space onscreen for it. Battle Squadron fills up the whole screen with graphics, Xenon 2 on the other hand has huge tracts of black empty screen, which makes it the more annoying that Xenon 2 slows down as much as it does.

Martin Pedersen was a far superior coder in comparison to The Assembly Line, he knew the Amiga hardware very well. Hybris at the time was stunning, it did all the things that an arcade shooter at the time did, it looked and sounded like one.

The one criticism I would say about Battle Squadron is that some of the tiles for the graphics are a bit crappy where the landscape changes significantly.

But technically and colour wise, Battle Squadron has Xenon 2 beat with ease.
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