You can trick the human eye with a motion blur in movies, you consider the image as fluid with 18-25 FPS. But it annoys in 2D Computer games, full 50 FPS are smooth AND crisp in motion.
I'm no expert, but a movie uses two 25 FPS interlaced half-images in even/odd lines to show one second of film. How does it work in Computer games? The same way?
What's exactly the difference between 50 FPS games like Turrican and 25 FPS games like Gods or Wolfchild, in a technical/programmer aspect? Or use these games simply 2x12,5 FPS half-images to show 25 FPS?
Last edited by Retro-Nerd; 27 June 2008 at 02:56.