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Old 26 June 2008, 11:24   #29
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Join Date: Feb 2008
Location: warrington UK
Posts: 79
Thought that it's possible it might be the something like that... I suppose it's that whole GPU vs CPU thing (to use modern terminology). If, like you describe, your game is "GPU bound" then I imagine that's not so simple to fix.

Theoretically though, if you used standard memory operations instead of the blitter wouldn't that help? Running on a 68030 with a faster clock rate would mean faster memory access wouldnt it?
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