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Old 26 June 2008, 11:41   #27
crabfists
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Join Date: Feb 2008
Location: warrington UK
Posts: 77
So, taking Ruff'n'Tumble as an example. On an A500 I imagine the game is running in 2 frames (?) so you've got n clock cycles free at each vertical blank. For argument lets imagine the game update loop takes 35ms. Running this on a 68030 at 50Mhz surely you'd be able to do the game update loop in well under 20ms (ie 1 frame)? In that case couldn't the game be fixed up to run flat out and fix the scrolling? I understand there may be lots of things to fix up like speed of objects in the game world would expect the game was updated at a certain interval. Would this be impossible? Has anybody tried this before?
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