Originally Posted by Retro-Nerd
Is this really the reason why they used mostly 25 FPS in their games? There isn't too much action i.e. in Gods. Ruff'n Tumble in 25 FPS makes more sense, there is a lot of action. But Core Designs Wolfchild used it too. It doesn't look soo fastidious, technically.
Thats the reason for The Bitmap Brothers, and in Gods there is quite a bit going on, sometimes upto 12+ enemies onscreen, plus the destruction sequences for killed enemies was quite large, plus any animated items within the game.