Originally Posted by Galahad/FLT
The Bitmaps generally have a lot of stuff going onscreen, which if it ran in 50 frames, would probably slow down and go jerky anytime something big happened onscreen.
Is this really the reason why they used mostly 25 FPS in their games? There isn't too much action i.e. in Gods. Ruff'n Tumble in 25 FPS makes more sense, there is a lot of action. But Core Designs Wolfchild used it too. It doesn't look soo fastidious, technically.