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Old 21 June 2008, 18:45   #122
(Amigas && Amigos)++

Calgor's Avatar
Join Date: Sep 2005
Location: Anrea
Posts: 991
My understanding of copper was you could get theoretically all 4096 colours on screen at once (e.g. having 16 colours and changing each of them for every new vertical line - similar to a copper effect but doing it for all 16 colour registers... or even for 32?).

I never got to coding much extra with copperlists so I don't know the full capabilities.

But I also seem to remember you also could change a colour register's colour not only every line, but also after a few horizontal pixels.

One of the experienced coders can correct me on this if I am wrong.

I have no idea why some games didn't use copperlists more - did it slow things down a lot? (or even at all if it is only a small copperlist?)
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