Originally Posted by MazinKaesar
But please, not so much random encounters!!!
They were the real plague of the '80 CRPG!!! ...
Yeah, I never liked that aspect of the old games either... 200 hours of game time where most of it is just fighting random encounters to reach some arbitrary level is NOT fun.
My plan right now is to have some fixed encounters in places, but the files will be updated so you can't "revisit" to fight them over and over again, and actual random encounters will be spawned rarely. There is a "spawn" clock, under which a counter is added to at an interval, and a random check against it is made. If the number is under the counter, a random spawn is done. Otherwise it continues to count up. This lets me have some areas that spawn monsters faster than others.
Also, experience will dynamically scale so that hunting weak monsters will get you less or none, to prevent long-scale camping in any one area. My feeling is that if you want your characters to grow, you have to travel and see new things.