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Old 17 April 2008, 11:46   #22
cheeky scoundrel
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Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 35
Posts: 2,886
The general complaint from people switching from Amiga to PC coding is that on the PC it is way too easy and boring, to get things done on the Amiga you needed a lot more expertise and code optimized for the hardware to get the full power of the machine working for you. So if a port would be done, the game would have to not only be converted from C/C++ to ASM, but also (at least) the blitting code would have to be adapted and optimized for the Amiga hardware. I would say a lot of work yes
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