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Old 14 April 2008, 08:23   #10
jotd
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Join Date: Dec 2004
Location: FRANCE
Age: 46
Posts: 1,973
Quote:
Originally Posted by bLAZER View Post
Nice... good that you started with the intro, since that's the most important part of the game
That's what I did for Gods and it worked. It may seem stupid but

1) it's rather easy, quick to do, so results are immediate.
2) it made me code the basic kernel objects (sprites, fadein, fadeout, screens)
3) the game itself will need a level editor first. I'm not starting development without one (but I'll restart from my work on Gods). At least the intro does not need one.
4) If I want to stop now, I can
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