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Old 25 February 2008, 00:16   #103
Monsterland
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Join Date: Feb 2008
Location: The Netherlands
Age: 41
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Quote:
Originally Posted by Graham Humphrey View Post
And piracy didn't do the 8-bit computers much harm.

1. Investing in 8-bit computer game development was significant cheaper. Big hits where still oftenly developed by a single person in a private environment.
2. Consumers and developers didn't have/want much alternatives, the 8-bit homecomputer multitude where less likely to jump over to their 8 bit console alternatives which faded at the end of the 8-bit era and during the 16 bit haydays.

Last edited by Monsterland; 25 February 2008 at 00:28.
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