View Single Post
Old 25 February 2008, 01:16   #103
Registered User
Monsterland's Avatar
Join Date: Feb 2008
Location: The Netherlands
Age: 41
Posts: 208
Originally Posted by Graham Humphrey View Post
And piracy didn't do the 8-bit computers much harm.

1. Investing in 8-bit computer game development was significant cheaper. Big hits where still oftenly developed by a single person in a private environment.
2. Consumers and developers didn't have/want much alternatives, the 8-bit homecomputer multitude where less likely to jump over to their 8 bit console alternatives which faded at the end of the 8-bit era and during the 16 bit haydays.

Last edited by Monsterland; 25 February 2008 at 01:28.
Monsterland is offline  
Page generated in 0.04655 seconds with 9 queries