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Old 11 February 2008, 11:48   #16
Marcuz's Avatar
Join Date: Jun 2002
Location: .
Age: 40
Posts: 5,151
i see that there are parts which i simply either see not (because i was already dead) or that i saw but never passed, that watched from your long ply shows a very neat design, strategy wise.
for instance, the red dragon near the endo of the first part, blowing blue flames while green spears come out of the floor: you have to get back every 4 or 5 punches, but you have no idea exactly what distance take IF NOT for tht little flame brazier on the background that you normally do not see...
i don't think it's a hard game, neither it was the amiga version: just it require an amazing (to me) concentration and planning to beat it.
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