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Old 29 December 2007, 12:00   #80
Galahad/FLT
Going nowhere

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Join Date: Oct 2001
Location: United Kingdom
Age: 44
Posts: 6,504
Quote:
Originally Posted by Photon View Post
Now, that's a, shall we say, interesting statistic. Can you back that up? No-one would be happier than I if that were ever true on any platform!



Well, Calgor touched on this, but sure, no platform lasts forever. In the case of the Amiga, maybe it was a combination of the nextgen Amigas still not being competitive enough in performance and price vs consoles, or devs foreseeing another 4 years of making less and less money and preferring the (at the time) piracy-free and bigger market of consoles and PCs with CD-ROM. C= could have churned out machines all they wanted; when all the cool things are happening on another platform, users and devs will switch.

Before the SNES/Megadrive, Amiga still looked better than any console. So gamers didn't mind the load times. But when consoles went from 32K cartridges and flickering sprites to perfect full framerate graphics on huge cartridges and CDs, the Amiga became a platform where you had to wait tons longer to see less cool games.

I think another major factor was that in (late) 1995, there was a Windows that could run games without installing floppies in DOS, there was Quake, Myst, etc., and CD-ROM Multimedia finally caught up with and surpassed the CD32 et al. Before that, gaming on PC was copying a fat pile of disks, installing them in DOS, and editing config.sys growling "my sound card is FINE! I played five games with it minutes ago!" :P
Thats part of the reason, the other was simply a programming reason.

All of the new Playstation and Saturn and PC stuff was all coded in C, the Amiga whilst having C wasn't being used to its fullest unless you were banging the hardware directly.

All of a sudden, the Amiga because an expensive version to program, because its the only one that has to be coded from scratch, the other versions would all be variants of the same C source code.

Coupled with developers getting bored of the limitations of the machine and wanting something fresh to code for.

The Amiga had a bloody good run of it, it had a longer life than most machines of the same era.
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