Quote:
Originally Posted by meynaf
Does that guy have asm code for YCbCr -> RGB conversion ?
What, no 68k version ? Well, ok, I'll do it... That's the next thing I've spotted that's not too difficult and can give us an important speed increase.
I promise I won't use the term yuv if it's digital video
|
That code is a cake walk, as you've probably found out by now
I've done a version in free basic, and it was pretty simple.
Going off-topic a bit now. Ultimately I'm still wondering if there isn't a plain and simple way to effectively crunch gfx, something which doesn't require 'advanced' math, and can be implemented algorithmically. Surely something is possible, it's not as if everything has been thought of in the wonderful world of algorithms (your ham rendering engine seems to be a good example, haven't seen it before).