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Old 14 December 2007, 17:25   #24
meynaf
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Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,350
Quote:
Originally Posted by Thorham View Post
Good luck. I've taken a look at the c code, and it shouldn't be that hard. Seems perfectly doable.
That might take some time before I come out with something usable, so don't worry if I remain silent for a few days

Quote:
Originally Posted by Thorham View Post
Oh yeah, that is just much better, as everything gets named properly and you can easily comment everything.
And you know who to blame if it doesn't work...

Quote:
Originally Posted by Thorham View Post
That's just completely uncool. It will be very hard to reduce the number muls, if it's possible in the first place.
Don't look at the muls, their number has already been reduced to its minimum by chosing the algorithm. Same goes for the adds (I think).
But there can be some unneeded moves, and it is possible that the register usage can be reduced as well.
I also strongly doubt it could be useful to replace those muls by tables, because there are just too many different constants.

Quote:
Originally Posted by Thorham View Post
Looking good! Is it my imagination, or does the asm look a lot cleaner then the c code? Anyway, that code looks like it's going to be pretty good. so keep up the good work
Not hard to look a lot cleaner, as c code is always dirty

Quote:
Originally Posted by Thorham View Post
Impossible to say at this stage
Oh, you didn't see a bug already ? Curious
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