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Old 21 October 2007, 21:03   #20
Zetr0
Ya' like it Retr0?
 
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Join Date: Jul 2005
Location: United Kingdom
Age: 49
Posts: 9,768
@amigarobbo

I suppose it all comes down to what you use it for really... only a hand full of games actually make use of the FPU, from which a good 32bit integer engine would do a fair approximation (under 50mhz 060 at least), arguably the slower the cpu the more it requires an fpu to keep.

but on a miggy, this will only REALLY present its self in ray tracing / fractal imagery and 2/3 dimensional geometry an FPU can go a long way.

since I like a power apps (that use an fpu) i like fpus there like friendly chip companions
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