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Old 26 September 2007, 06:21   #13
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Join Date: Apr 2006
Location: Winnipeg / Canada
Posts: 50
Originally Posted by Shoonay View Post
You mean the game doesn't have to be written the exact way, to "see", or rather USE it's features? Cool!

*goes off, searching the AmiNet for a do-it-yerself "How to solder Akiko to a Blizz 030 FAQ"*
I'm a little late to the thread, but thought I'd add my 2 cents...

From what I've read, there are actually a number of standard CD-ROM functions that were left out of the Akiko's implementation. Anyone know more about this? Are the missing functions anything useful?

The Akiko chip also has 1K of NVRAM for CD32 games to store information... though not a whole lot of games took advantage of this. Most of the adventure games let you save your game (Darkseed, Simon the Sorceror, Universe and Beneath a Steel Sky all do I think), as does Cannon Fodder... Fire & Ice will save highscores on there too. 1K isn't a whole lot though... even a Cannon Fodder save will take up about half of that.
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