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Old 02 August 2007, 19:18   #49
Sune Salminen
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Join Date: May 2002
Location: BH/Brasil
Age: 43
Posts: 365
Because Pong didn't have a CPU - there was no program code running. It was implemented entirely in discrete logic.

Here's Dan Boris' PONG blog and his PONG circuit simulator..currently takes 15 seconds to render one frame.. serve, then go put the kettle on..
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