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Old 18 March 2007, 17:04   #91
derSammler
Senior Member
 
Join Date: Jun 2001
Location: Germany
Posts: 1,655
@olandrobo:

Do you still remember all the names that were given to the enemies and player ships? I'm currently setting up all the constants used by the sprites for level one and I want to use the same names as in the original game, but it's a bit hard to find out which name belongs to which sprite.

The following ones are most important right now:



The source code defines these constants for the enemies:
(already removed the obvious ones)

BID_FYRLJUS
BID_EGGFIGHTER
BID_BULL
BID_TENT
BID_TENTFIRE
BID_CROWN
BID_HAT
BID_DRONE
BID_SOND
BID_MOTHER
BID_CHILD
BID_MINISOL
BID_ENKELSOL
BID_DUBBELSOL
BID_SUNSPOTA
BID_SUNSPOTB
BID_MINAS
BID_PLATE
BID_PROBE
BID_BUNPIECEA
BID_BUNPIECEB
BID_BUNPIECEC
BID_BUNGUN
BID_SEMLA
BID_SHARK
BID_PEAK
BID_GELLYFISH
BID_RUBIN1
BID_RUBIN2
BID_RUBIN3
BID_RUBIN4
BID_RUBIN5
BID_RUBIN6
BID_RUBIN7
BID_RUBIN8
BID_RUBIN9
BID_RUBINSTOR1
BID_RUBINSTOR2
BID_STONES
BID_JUICER
BID_SENTINEL

And these for the player ships:

BID_BIGBEAR
BID_MOONQUAKER
BID_SWAN
BID_GOLDIELOCKS
BID_CHALLENGER
BID_BEETLE
BID_POINTER

What I was able to figure out is that the upper left enemy is most likely the "BULL" and the huge player ship (upper right) the "BIGBEAR". The third enemy on the left might be drone or probe, I guess. No idea about any of the others...

Last edited by derSammler; 18 March 2007 at 17:20.
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