Game in c2p?
To all(?) amiga-classic-coders out there:
Do you think it would be possible to code a 2d-platformer game running on classic-Amiga (AGA) on a 256colour chunky-screen (160x120 and perhaps magnified *2 during gameplay)?
I played with the idea but am not sure if it's a good idea or if the hardware is capable of dealing with it(?)
Would be pretty easy to add parallax-effects, sprite-priorites and stuff like that on a chunky-screen and in full 256-colour glory.
Ideas or thoughts?