P-J, I respect your opinion. If more game programmers had that attitude, more new ideas would be seen.
However when I did my Super Munch-Man in 91 it was from seeing some crappy Pac-Man clone
and wanting to do a more playable one. And to test out my sound effects system
From a business perspective though, I think you *should* buy a license from the original game company if you're competing with him on his markets in any way. I don't think the Warblade guys are doing that in any form that counts.
Well my "market"
is OCS Amigas, and nothing I do for Amiga for my personal bit of fun will ever cost any money.