i seem to recall Braben having a pop at the AI in GTA as just "moving things you could hit" and him stating he wanted a truely-automated environment.... and a game where you started without a ship, just to show the depth of the game.
i mean, how difficult is it to clean the bugs in Frontier, slap in some textures and more polygons, and make it multiplayer??? ok, that kinda thinking lead to the cock-up of First Encounters, but you get the idea.... it really doesnt need much to still make it a great game. (sometimes less is more)
Last edited by Hungry Horace; 20 November 2006 at 15:00.