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Old 14 November 2006, 13:07   #18
Registered User
Join Date: Aug 2006
Location: Stuttgart/Germany
Posts: 41
Originally Posted by Rochabian
In fact it's not exactly about the time needed to edit scripts
You're right, with a powerful editor it could be simple...
But i don't really want to test/replace non working games as i think that i've spend enough time on it.
If someone wants to do this, so he's free to edit my comp to release it in a legal way using WHDLOADCD32, but for now, i don't want to do this.
Perhaps later.......
As i don't want to release non-legal WHDLOAD compilation anymore, i have to try a new comp without WHDLOAD, because WHDLOADCD32 can't be used with an expanded CD32
This will be for sure a smaller compilation than the last one......
Hi Rochabian, if your compilation is so great, why don't you just release an image which does not contain the key-file / WHDLoad executable, and add a readme-file "place key file and exe here" so that anyone can burn one using his licensed WHD copy. Okay, okay, burning CD32-CDs is a bit tricky, as you have to know how to deal with the .tm file, but the average experienced CD32-enthusiast should be able to do it...

What do you think?

Or: is there a place where you already made it available for download?
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