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Old 01 October 2006, 03:58   #55
Marcuz's Avatar
Join Date: Jun 2002
Location: .
Age: 42
Posts: 5,227
i think pbareges has a point: games are entertainment, and then companies invest money on it. they are businness and so they have to be marketable. to be marketed they need to appeal cosumers. what today pass for entertainment has defined characteristics in terms of confection (all what it is around the basic interaction) wick lack qualifies a game/experience not professional, not interesting, not marketable. these characteristics require highly professional developers and higly professional abilities to be implemented. this is pretty much what happens to the big numbers area. you of course are free to invest your time in home-make lighter stuff, and what you'll get can even be smart and entertaining products. that will interest only a small niche of the users
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