Originally Posted by Dastardly
I definitely think this is the case. I've played all of those games and dont consider ANY of them to have better level design.
Yeah, the idea that "Chuck Rock" has batter level design than Gods, it's pretty much bordering on the insane line. Superfrog?
Turrican II is the only one that could be sanely held as a contendent, but Turrican is definitely about the songs, playability, arcade value, not about Level-Design, in Gods you could hand out certain items to thiefs and watch manipulate them to do your bidding, where the hell's that in Turrican II.
To be fully honest at least we can conclude that the only people who'd in their right mind claim that Gods' level design 'sucks' who'd have to be the same that claim Chuck Rock and Super frog are the be all end all of Game and Level design.
Anyone else can just see the Genius of a game that's got more secret passages and alternate paths plus more item bonuses than yer granny's got wrinkles.