IK+ and Panza got it right, speed, tight controls, timing. All of the others where crap SF2 with onebuttonisallIgot conversions.
The beat em up genere is a bit hard on the amiga, or any system before 92. Street fighter II raised the bar for good playability with speed, combos, alternate characters, timing (one of the most important aspects of beat em ups) and pretty much made all of the old VS beat em ups obsolete.
For example, the point of a weak punch (jab) is to get a few short in and then finish of with a hard punch (swing).. almost all of them got this wrong. And let’s not forget the “jump forward, nah I don’t feel like it move back again in the air” jump
That is unless you count the sidescrollers like golden axe, good stuff.
Last edited by spiff; 22 August 2006 at 19:03.