greatest amiga game coded in Basic ever (Blitz) : Worms!!! i can't believe another world was coded in GFA ...are you sure about this one ? as far as i can remember there were not any instructions/routine favoring games development in GFA like in AMOS and Blitz...also AMOS cannot handle AGA screemodes (even if some extensions exist it's really difficult to implement) and FOTQ is AGA...the fact that is was a multiplatform adventure game also favors the idea that it was coded in C....
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