Quote:
Originally Posted by Ironclaw
I can't imagine a professional game like FOTAQ was coded in Amos... no way
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Erm... why not? There is a few quality games that are coded in basic, to name a few: Another World (GFA), Genesia (AMOS), Skidmarks (BlitzBasic)... Using a high-level language like basic to make the structure of the games and some optimised routines in asm when needed allow a faster and easier development than if you code everything in asm.