View Single Post
Old 30 May 2006, 17:10   #7
Registered User
Join Date: Apr 2006
Location: Fr
Age: 40
Posts: 185
Originally Posted by Ironclaw
I can't imagine a professional game like FOTAQ was coded in Amos... no way
Erm... why not? There is a few quality games that are coded in basic, to name a few: Another World (GFA), Genesia (AMOS), Skidmarks (BlitzBasic)... Using a high-level language like basic to make the structure of the games and some optimised routines in asm when needed allow a faster and easier development than if you code everything in asm.
z00mba is offline  
Page generated in 0.04877 seconds with 9 queries