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Old 01 March 2006, 16:10   #36
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Join Date: Feb 2006
Location: Perth
Age: 48
Posts: 15
Porting the game to Warp3d / Open GL support on the miggy isn't that trivial. It would take a long time - most of the assets could be used, however the 3d meshes would need to be remodelled. A lot of the game code could be ported, but graphic device based interface would need to be rewritten.

However it could be re-written in Torque, which wouldn't support the Amiga but would support the others (PC / Mac / Linux). What do you think?

In the meantime, I'll start testing the original game and provide a means for people to grab it as soon as possible.
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