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Old 19 January 2006, 23:27   #37
tomcat666
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Join Date: Nov 2001
Location: Slovenia
Age: 44
Posts: 1,060
Well from some discussion I had with some ST coders I had a feeling that the display of the ST could be 100% "simulated" with amiga cooper lists (apart from interrupt driven palette changes in the middle of the screen) - thats the reason why I named one of the "rip" modes in my graphics ripper "ST". You would just need to adjust where the screen resides (either on the amiga or in the st memory). And since ST didn't have hardware sprites that would rule those out. The sound is another matter ofcourse...
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