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Old 29 November 2005, 13:48   #6
Doc Mindie
In deep Trouble
Join Date: Sep 2004
Location: Manchester, Made in Norway
Age: 46
Posts: 827
I might be mistaken.....(I often am) but I have given this a halfhour of thought and come the conclusion that Nikemoto believes that by making a couple of things working with the timer-encoded thing for Amiga (as in, a shooter made for the A1000 back in 1985, still works just as good and is not too fast for a toplevel 060-based A1200/A4000 today) people can get games / demos working better for Windows by implementing the same (well modified for the PC) timer-encoded techniques. The big problem is, that while Windows now is utilizing DirectX......some people is still stuck with a PC running below 1GHz. Thus, you can't implement too much gfx/sfx candy before it runs horribly slow one a lowerspecced system than your own.
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