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Old 24 November 2005, 10:20   #37
AGF [PC] Games Developer
DaphydTheBard's Avatar
Join Date: Nov 2005
Location: Birmingham, UK
Age: 39
Posts: 58
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Unfortunately, games programming doesn't pay the bills (yet ).

It's amazing how "serious" programming and games programming can actually help each other out though....

For example, I only started learning DirectX because of a work project I wrote a few years back (and still support) which was a music sequencer for crematoria (don't even ask (although this project still brings in the money)).

From there, I then expanded into other areas of DirectX and got hooked on using it for writing games instead of using API calls.

And I started using a class-based approach at work, and then re-wrote my engine to be class-based.

I'm pretty much self-taught - no qualifications in programming, but I've been doing it professionaly now for nearly 7 years, which is as good as a degree when it comes to getting a job. When I left my last job I had numerous interviews before I got the job I do now, and I always made it through to the final 2 or 3 candidates, and it was always due to my experience and hands-on, real world approach to programming.

I just wish I had more time for games development. I have a 12 hour working day by the time I get home in the evenings, (leave the house at 6:30am, don't get home till 6:30pm) and once you've had tea, put some washing on, fed the cat, and pampered the missus for a bit, there's precious little time (or brain energy) left for "fun" programming.

When I was single I used to sit up all night with a bottle of scotsmac, a four-pack of beers, 20 marlboro lights, and code into the early hours.

Admittedly I had a hangover most mornings but they were fun times.
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