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Old 22 November 2005, 14:34   #138
Martin Shaw

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Join Date: Nov 2005
Location: United Kingdom
Posts: 390
The OS Flashing can't be resolved on titles like Desert Strike unless a better loading slave is written or someone can actualy extract the data from the NDOS disks. The CD32 does the flashing because it is loading parts of disk image files into the memory at a time and there is not enough memory to load all 3 disks into 2mb chip ram. When a game is added to a cd32 compilation all viable alternatives are looked at the time to avoid the OS Flashing.

Regarding the menu there is no way to speed it up as it's loading txt files and iff files on the fly when you move through the options, but if you hold up or down on the menu after 7 or 8 moves it will skip through a bit disregarding the other menu options until you stop on one.
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