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Old 14 September 2005, 07:52   #13
AmiGer
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Join Date: Sep 2002
Location: Germany
Posts: 349
You're just one step away from the solution:
in the original Elite the last 244 bytes (before the last byte=checksum) of each saved game are xor-ed by a descending value $F3, $F2, ... I disabled this and the checksum check in the slave. I think that's why your system hangs up.
I will post a workaround for this the next days.
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