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Old 31 August 2005, 22:56   #56
Stefan Lindberg
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Join Date: Sep 2004
Location: Stockholm/Sweden
Age: 41
Posts: 269
Ok.. maybe it was bad to call the programmers "lousy" since it's more likely the fact that they were under timepressure and forced to do it "pixel perfect" even if the ST (and Amiga) hardware was not capable of such big sprites the arcadegame might have used.
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