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Old 16 August 2005, 00:02   #25
cheeky scoundrel
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Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 36
Posts: 2,980
I agree, the collision detection in Toki has made me pull out my hair many a time. Seeing how Toki is made by Ocean, I wonder why they couldn't base their collision routines on those implemented in Elf, which plays VERY smoothly and was released in the same year according to the HOL.

I guess they wanted to keep the game as close to the coin-up as possible (but why change the death animation then, I wonder). That or Nirvana Systems wouldn't fork over the code for Elf
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