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Old 04 July 2005, 23:01   #8
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CodyJarrett's Avatar
Join Date: Mar 2001
Location: UK
Age: 39
Posts: 5,709
The potential is there for an international team of developers collaborating via the Internet on exciting Amiga games if the usual project problems can be overcome; initial excitement leading to disinterest, underestimation of the work required, team splits, real life etc.

A good strategy would be to concentrate on more minor goals such as small, but polished Amiga-esque games rather than trying to copy grand 3D titles (which results in inferior Amiga games or direct copies of games we've already played on the PC years ago). I've played many simple freeware Amiga games more than a lot of commercial titles.
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