Cody has a point, although I would argue that the best Amiga games are in a genre of their own regardless of whether they are a platformer, flight simulator etc. They are 'classic Amiga' games that share that certain Amiga magic.
However during the final stages of the Classic Amiga's life god awful football and cricket sims seemed to be all that was on offer for Amiga gamers. This was born from the trend of releasing sequels and 'updates' that began to kill the creative influences that produce those classic genre defining (or genre busting) titles. To some extent this is effecting today's releases in a similar way, why take the risk of releasing original titles?
The Amiga was too versetile to excell at one genre, but on the other hand, it had a genre all of its own.
An interesting topic