Quote:
Originally Posted by Karlos
Akiko is not an ideal C2P anyway. If it lacks one thing that could have really helped, it's the ability to write to chip memory itself: start of each frame, set your base plane pointers (or just one and a stride value if you assume planes are allocated contiguously) and just keep smashing your chunky pixels at it while it knocks the planar data out the back door, incrementing the pointers as it goes. That would've been nice.
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I was thinking exactly that when reading further up in this thread, actually. It wouldn't require dma, but "just" chipram writes, similar to what the cpu does.