Quote:
Originally Posted by hammer
Commodore's official position on "pack pixels" is Akikio C2P solution which locked out A1200.
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No, it didn't. All you needed for 'official' support on the A1200 was 3.1 ROMs.
Quote:
Commodore officially locked out the A1200 from these types of games. Optimized Blitter assists C2P source code wasn't part of Commodore's SDK.
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Commodore didn't have this 'Optimized Blitter assists C2P source code' you speak of. I doubt they even considered the idea. However they did put
their c2p code in the 3.1 ROM for anyone to use, and provided the ability to use hardware c2p devices too.
But let's say Commodore
did give us 'Optimized Blitter assists' c2p source code better than anything we could make ourselves. That would spoil the fun! So I'm glad they didn't. I'm also glad that they didn't put a chunky mode in the A1200, because that would be even more boring.