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Originally Posted by Havie
Could this have been done back in the day?
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That's hard question.
2MB Chip, back in the day, before AGA was released, wasn't really that common for configs. So I assume whoever is paying for the port, would request at least 1MB as minimum config (majority Amiga's 500), and that would make this port significantly harder.
Even with 2MB Chip, Brick Nash was doing this port in 3 years.
Quote:
Originally Posted by Havie
Or do we know more now and have better tools and are just better at coding?
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Richard Aplin who did original conversion had only 6 months to get the job done, and he didn't had any source files, anything that would make him life easier.
By his confession, he wasn't much into Final Fight, so that could explain that gameplay is so different from the original (gameplay is more of a Double Dragon style (which is no surprise, because he did great port of that on the Amiga)).
However, technologically speaking, he did a true miracle in coding, because his version could work on EVEN unexpanded A500's with only 512kb Chip... and he had scrolling.. big characters.. enemies... and all that in 6 months.
From what I understand, Brick Nash actually had some help from Aplin himself, in some advice on how to do this port.