Quote:
Originally Posted by jotd
you can simulate layers by (at each frame) first setting the colors for 1 layer in the copperlist, then set the colors for the second layer, overwriting some color lines. Each color line is independent. They always set the color at start of display window start & end it at the end of display window anyway else on OCS since there's no border blanking you'd get color bleed in the border, which is not cool.
I would do that that way. Checking the source code is always possible as it's available, even if it's easier said than done.
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Thanks, very interesting. I'm not really a coder (just using Scorpion Engine to make my game) so maybe I should have posted this in Retrogaming General instead. I just am fascinated by the Amiga's technical abilities and love to learn more about the basic principles, your answer helps out there so thanks again.