Depending on your setup, this may or may not be correct. Note that the hardware has only one sprite speed, and thus, if any other program allocates a hardware sprite for its use (a struct SimpleSprite), then this simple sprite is, by definition, in 70ns pixels (half-resolution). Now, as the hardware cannot show SHIRES and HIRES sprites simulatenously, it has to do something about this.
The sprite allocatin is notified from graphics upstream to the pointer.class of intuition, which then reduces the resolution of its own sprite pointer, and thus, only every other pixel is shown, giving the pointer a blocky look.
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