From the C-65 wiki:
Quote:
True bitplane graphics:
320 x 200 x 256 (8-bitplane) non-interlaced.
640 x 200 x 16* (4-bitplane) non-interlaced (plus sprite and border colours).
1280 x 200 x 4* (2-bitplane) non-interlaced (plus sprite and border colours).
320 x 400 x 256 (8-bitplane) interlaced.
640 x 400 x 16* (4-bitplane) interlaced (plus sprite and border colours).
1280 x 400 x 4* (2-bitplane) interlaced (plus sprite and border colours).
Colour palettes:
Standard 16-colour C64 ROM palette.
Programmable 256-colour RAM palette, with 16 intensity levels per primary colour (for a total of 4096 colours).
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Those modes would have been real nice for things like 2D HUD in flight simulators or racing games (keeping the main window in the fastest mode).
Or things like maps (e.g. Star Raiders Galaxy Map)...